World of Warcraft Revamps Mythic+ Dungeon System for Season 2

Blizzard introduces comprehensive changes to dungeon difficulty scaling and reward structure.

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World of Warcraft Revamps Mythic+ Dungeon System for Season 2

Blizzard Entertainment has announced substantial modifications to World of Warcraft’s Mythic+ dungeon system for The War Within Season 2. The update introduces reformed difficulty scaling, enhanced reward distribution, and revised affix implementation to create a more accessible progression path for players.

Core System Changes

The revised system implements a more gradual difficulty curve, reducing the power increase between Mythic levels from 10% to 7% for levels 2 through 10. Baseline Mythic dungeons will see a slight increase in difficulty, offset by guaranteed Champion-track rewards from boss encounters. The affix system has been restructured, with modifications appearing at different difficulty thresholds: Xal’atath’s Bargain begins at Mythic 4, while Tyrannical and Fortified affixes activate at Mythic 7.

A significant change involves the Challenger’s Peril penalty, which has been removed from lower difficulties and now only appears at Mythic 12+ as part of Xal’atath’s Guile. This modification replaces the previous 10% enemy health increase and rotating Bargain affixes.

Enhanced Reward Structure

The reward system overhaul introduces Hero-track gear availability starting from Mythic 6 dungeons, with Great Vault access beginning at Mythic 2. Players can obtain Gilded Crests from Mythic 7 onwards. A new feature prevents key deleveling for players who successfully complete all dungeon keys at Mythic 12 or above, establishing a progression floor.

Implementation Details

The update will launch one week after Patch 11.1, with initial testing available on the PTR. The new dungeon rotation includes:

  • Operation: Floodgate
  • Cinderbrew Meadery
  • Darkflame Cleft
  • The Rookery
  • Priory of the Sacred Flame
  • The MOTHERLODE!!
  • Theater of Pain
  • Operation: Mechagon: Workshop

To accommodate these system changes, the Keystone Legend achievement requirement has been adjusted to 3000 rating, up from 2850, though the relative challenge level remains comparable due to the rebalancing efforts.